/* * Advent of Code 2016 * Day 1 (part 1) */ using System; using System.Collections.Generic; namespace adventofcode { enum Direction { North, East, South, West } enum Side { Left = 'L', Right = 'R' } class Instruction { public Side Side { get; set; } public int StepCount { get; set; } public Instruction(Side side, int stepCount) { this.Side = side; this.StepCount = stepCount; } } class Point { public int X { get; set; } public int Y { get; set; } public Point(int x, int y) { this.X = x; this.Y = y; } } class bscott01 { List instructions = new List(); public void ClearInstructions() { instructions.Clear(); } public bool LoadInstructions(string input) { if (input.Length == 0) return false; foreach (string s in input.Split(new char[] { ',' })) { string instruction = s.Trim().ToUpper(); // Not a valid instruction length if (instruction.Length < 2) continue; // Not a valid side if (instruction[0] != 'L' && instruction[0] != 'R') continue; Side side = (Side)instruction[0]; int stepCount = 0; if(!int.TryParse(instruction.Substring(1), out stepCount)) continue; instructions.Add(new Instruction(side, stepCount)); } return instructions.Count > 0; } public int GetDistanceA() { int currentX = 0, currentY = 0; Direction currentDirection = Direction.North; foreach (Instruction instruction in instructions) { if (instruction.Side == Side.Left) currentDirection = (int)currentDirection - 1 < 0 ? Direction.West : currentDirection - 1; else currentDirection = (int)currentDirection + 1 > 3 ? Direction.North : currentDirection + 1; switch(currentDirection) { case Direction.North: currentY += instruction.StepCount; break; case Direction.East: currentX += instruction.StepCount; break; case Direction.South: currentY -= instruction.StepCount; break; case Direction.West: currentX -= instruction.StepCount; break; } } return Math.Abs(currentX) + Math.Abs(currentY); } public int GetDistanceB() { int currentX = 0, currentY = 0; Direction currentDirection = Direction.North; List history = new List(); foreach (Instruction instruction in instructions) { if (instruction.Side == Side.Left) currentDirection = (int)currentDirection - 1 < 0 ? Direction.West : currentDirection - 1; else currentDirection = (int)currentDirection + 1 > 3 ? Direction.North : currentDirection + 1; for (int i = 0; i < instruction.StepCount; i++) { switch (currentDirection) { case Direction.North: currentY += 1; break; case Direction.East: currentX += 1; break; case Direction.South: currentY -= 1; break; case Direction.West: currentX -= 1; break; } Point point = new Point(currentX, currentY); if (history.Find(value => value.X == currentX && value.Y == currentY) != null) return Math.Abs(currentX) + Math.Abs(currentY); history.Add(point); } } return 0; } } class Program { static void Main(string[] args) { bscott01 test = new bscott01(); // PART 1 test.ClearInstructions(); test.LoadInstructions("R2, L3"); Console.WriteLine("Distance: {0}", test.GetDistanceA()); test.ClearInstructions(); test.LoadInstructions("R2, R2, R2"); Console.WriteLine("Distance: {0}", test.GetDistanceA()); test.ClearInstructions(); test.LoadInstructions("R5, L5, R5, R3"); Console.WriteLine("Distance: {0}", test.GetDistanceA()); test.ClearInstructions(); test.LoadInstructions("R3, L2, L2, R4, L1, R2, R3, R4, L2, R4, L2, L5, L1, R5, R2, R2, L1, R4, R1, L5, L3, R4, R3, R1, L1, L5, L4, L2, R5, L3, L4, R3, R1, L3, R1, L3, R3, L4, R2, R5, L190, R2, L3, R47, R4, L3, R78, L1, R3, R190, R4, L3, R4, R2, R5, R3, R4, R3, L1, L4, R3, L4, R1, L4, L5, R3, L3, L4, R1, R2, L4, L3, R3, R3, L2, L5, R1, L4, L1, R5, L5, R1, R5, L4, R2, L2, R1, L5, L4, R4, R4, R3, R2, R3, L1, R4, R5, L2, L5, L4, L1, R4, L4, R4, L4, R1, R5, L1, R1, L5, R5, R1, R1, L3, L1, R4, L1, L4, L4, L3, R1, R4, R1, R1, R2, L5, L2, R4, L1, R3, L5, L2, R5, L4, R5, L5, R3, R4, L3, L3, L2, R2, L5, L5, R3, R4, R3, R4, R3, R1"); Console.WriteLine("Distance: {0}", test.GetDistanceA()); // PART 2 test.ClearInstructions(); test.LoadInstructions("R8, R4, R4, R8"); Console.WriteLine("Distance: {0}", test.GetDistanceB()); test.ClearInstructions(); test.LoadInstructions("R3, L2, L2, R4, L1, R2, R3, R4, L2, R4, L2, L5, L1, R5, R2, R2, L1, R4, R1, L5, L3, R4, R3, R1, L1, L5, L4, L2, R5, L3, L4, R3, R1, L3, R1, L3, R3, L4, R2, R5, L190, R2, L3, R47, R4, L3, R78, L1, R3, R190, R4, L3, R4, R2, R5, R3, R4, R3, L1, L4, R3, L4, R1, L4, L5, R3, L3, L4, R1, R2, L4, L3, R3, R3, L2, L5, R1, L4, L1, R5, L5, R1, R5, L4, R2, L2, R1, L5, L4, R4, R4, R3, R2, R3, L1, R4, R5, L2, L5, L4, L1, R4, L4, R4, L4, R1, R5, L1, R1, L5, R5, R1, R1, L3, L1, R4, L1, L4, L4, L3, R1, R4, R1, R1, R2, L5, L2, R4, L1, R3, L5, L2, R5, L4, R5, L5, R3, R4, L3, L3, L2, R2, L5, L5, R3, R4, R3, R4, R3, R1"); Console.WriteLine("Distance: {0}", test.GetDistanceB()); Console.ReadLine(); } } }