Initial commit.

This commit is contained in:
Brandon Scott 2017-07-03 01:43:27 -05:00
commit 299b3073f5
17 changed files with 1246 additions and 0 deletions

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FileHashCalculator.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FileHashCalculator", "FileHashCalculator\FileHashCalculator.csproj", "{F20C029B-AEE7-4676-BF46-B6E59FB9C78E}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x86 = Debug|x86
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F20C029B-AEE7-4676-BF46-B6E59FB9C78E}.Debug|x86.ActiveCfg = Debug|x86
{F20C029B-AEE7-4676-BF46-B6E59FB9C78E}.Debug|x86.Build.0 = Debug|x86
{F20C029B-AEE7-4676-BF46-B6E59FB9C78E}.Release|x86.ActiveCfg = Release|x86
{F20C029B-AEE7-4676-BF46-B6E59FB9C78E}.Release|x86.Build.0 = Release|x86
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Security.Cryptography;
namespace FileHashCalculator.CustomHashAlgorithms
{
public class MD2
{
byte[] data = new byte[16];
byte[] state = new byte[48];
byte[] checksum = new byte[16];
int len;
private byte[] s = new byte[] { 41, 46, 67, 201, 162, 216, 124, 1, 61, 54, 84, 161, 236, 240, 6,
19, 98, 167, 5, 243, 192, 199, 115, 140, 152, 147, 43, 217, 188,
76, 130, 202, 30, 155, 87, 60, 253, 212, 224, 22, 103, 66, 111, 24,
138, 23, 229, 18, 190, 78, 196, 214, 218, 158, 222, 73, 160, 251,
245, 142, 187, 47, 238, 122, 169, 104, 121, 145, 21, 178, 7, 63,
148, 194, 16, 137, 11, 34, 95, 33, 128, 127, 93, 154, 90, 144, 50,
39, 53, 62, 204, 231, 191, 247, 151, 3, 255, 25, 48, 179, 72, 165,
181, 209, 215, 94, 146, 42, 172, 86, 170, 198, 79, 184, 56, 210,
150, 164, 125, 182, 118, 252, 107, 226, 156, 116, 4, 241, 69, 157,
112, 89, 100, 113, 135, 32, 134, 91, 207, 101, 230, 45, 168, 2, 27,
96, 37, 173, 174, 176, 185, 246, 28, 70, 97, 105, 52, 64, 126, 15,
85, 71, 163, 35, 221, 81, 175, 58, 195, 92, 249, 206, 186, 197,
234, 38, 44, 83, 13, 110, 133, 40, 132, 9, 211, 223, 205, 244, 65,
129, 77, 82, 106, 220, 55, 200, 108, 193, 171, 250, 36, 225, 123,
8, 12, 189, 177, 74, 120, 136, 149, 139, 227, 99, 232, 109, 233,
203, 213, 254, 59, 0, 29, 57, 242, 239, 183, 14, 102, 88, 208, 228,
166, 119, 114, 248, 235, 117, 75, 10, 49, 68, 80, 180, 143, 237,
31, 26, 219, 153, 141, 51, 159, 17, 131, 20
};
public void Initialize()
{
int i;
for (i = 0; i < 48; ++i)
this.state[i] = 0;
for (i = 0; i < 16; ++i)
this.checksum[i] = 0;
this.len = 0;
}
public void Transform(byte[] data)
{
int j, k, t;
for (j = 0; j < 16; ++j)
{
this.state[j + 16] = data[j];
this.state[j + 32] = (byte)(this.state[j + 16] ^ this.state[j]);
}
t = 0;
for (j = 0; j < 18; ++j)
{
for (k = 0; k < 48; ++k)
{
this.state[k] ^= s[t];
t = this.state[k];
}
t = (t + j) & 0xFF;
}
t = this.checksum[15];
for (j = 0; j < 16; ++j)
{
this.checksum[j] ^= s[data[j] ^ t];
t = this.checksum[j];
}
}
public void Update(byte[] data, int len)
{
int t,i;
for (i=0; i < len; ++i) {
this.data[this.len] = data[i];
this.len++;
if (this.len == 16) {
Transform(this.data);
this.len = 0;
}
}
}
public byte[] Final()
{
int to_pad = 16 - this.len;
byte[] output = new byte[16];
while (this.len < 16)
this.data[this.len++] = (byte)to_pad;
Transform(this.data);
Transform(this.checksum);
Array.Copy(this.state, output, 16);
return output;
}
public byte[] Compute(byte[] data)
{
Initialize();
Update(data, data.Length);
return Final();
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">x86</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{F20C029B-AEE7-4676-BF46-B6E59FB9C78E}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FileHashCalculator</RootNamespace>
<AssemblyName>FileHashCalculator</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
<PlatformTarget>x86</PlatformTarget>
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="CustomHashAlgorithms\MD2.cs" />
<Compile Include="MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Utilities.cs" />
<EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>

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FileHashCalculator/MainForm.Designer.cs generated Normal file
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namespace FileHashCalculator
{
partial class MainForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.generateHashesButton = new System.Windows.Forms.Button();
this.fileTextBox = new System.Windows.Forms.TextBox();
this.browseButton = new System.Windows.Forms.Button();
this.hashProgressBar = new System.Windows.Forms.ProgressBar();
this.hashListView = new System.Windows.Forms.ListView();
this.columnHeader1 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.columnHeader2 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
this.hashPercentageLabel = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// generateHashesButton
//
this.generateHashesButton.Location = new System.Drawing.Point(352, 40);
this.generateHashesButton.Name = "generateHashesButton";
this.generateHashesButton.Size = new System.Drawing.Size(88, 24);
this.generateHashesButton.TabIndex = 0;
this.generateHashesButton.Text = "Generate";
this.generateHashesButton.UseVisualStyleBackColor = true;
this.generateHashesButton.Click += new System.EventHandler(this.generateHashesButton_Click);
//
// fileTextBox
//
this.fileTextBox.Location = new System.Drawing.Point(8, 8);
this.fileTextBox.Name = "fileTextBox";
this.fileTextBox.ReadOnly = true;
this.fileTextBox.Size = new System.Drawing.Size(336, 20);
this.fileTextBox.TabIndex = 1;
//
// browseButton
//
this.browseButton.Location = new System.Drawing.Point(352, 8);
this.browseButton.Name = "browseButton";
this.browseButton.Size = new System.Drawing.Size(88, 24);
this.browseButton.TabIndex = 2;
this.browseButton.Text = "Browse";
this.browseButton.UseVisualStyleBackColor = true;
this.browseButton.Click += new System.EventHandler(this.browseButton_Click);
//
// hashProgressBar
//
this.hashProgressBar.Location = new System.Drawing.Point(8, 32);
this.hashProgressBar.Name = "hashProgressBar";
this.hashProgressBar.Size = new System.Drawing.Size(288, 16);
this.hashProgressBar.TabIndex = 3;
//
// hashListView
//
this.hashListView.Columns.AddRange(new System.Windows.Forms.ColumnHeader[] {
this.columnHeader1,
this.columnHeader2});
this.hashListView.FullRowSelect = true;
this.hashListView.GridLines = true;
this.hashListView.Location = new System.Drawing.Point(8, 72);
this.hashListView.Name = "hashListView";
this.hashListView.Size = new System.Drawing.Size(432, 248);
this.hashListView.TabIndex = 4;
this.hashListView.UseCompatibleStateImageBehavior = false;
this.hashListView.View = System.Windows.Forms.View.Details;
//
// columnHeader1
//
this.columnHeader1.Text = "Algorithm";
this.columnHeader1.Width = 73;
//
// columnHeader2
//
this.columnHeader2.Text = "Hash";
this.columnHeader2.Width = 327;
//
// hashPercentageLabel
//
this.hashPercentageLabel.AutoSize = true;
this.hashPercentageLabel.BorderStyle = System.Windows.Forms.BorderStyle.Fixed3D;
this.hashPercentageLabel.Location = new System.Drawing.Point(304, 34);
this.hashPercentageLabel.Name = "hashPercentageLabel";
this.hashPercentageLabel.Size = new System.Drawing.Size(23, 15);
this.hashPercentageLabel.TabIndex = 5;
this.hashPercentageLabel.Text = "0%";
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(449, 330);
this.Controls.Add(this.hashPercentageLabel);
this.Controls.Add(this.hashListView);
this.Controls.Add(this.hashProgressBar);
this.Controls.Add(this.browseButton);
this.Controls.Add(this.fileTextBox);
this.Controls.Add(this.generateHashesButton);
this.Name = "MainForm";
this.Text = "File Hash Generator";
this.Load += new System.EventHandler(this.MainForm_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button generateHashesButton;
private System.Windows.Forms.TextBox fileTextBox;
private System.Windows.Forms.Button browseButton;
private System.Windows.Forms.ProgressBar hashProgressBar;
private System.Windows.Forms.ListView hashListView;
private System.Windows.Forms.ColumnHeader columnHeader1;
private System.Windows.Forms.ColumnHeader columnHeader2;
private System.Windows.Forms.Label hashPercentageLabel;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.Security.Cryptography;
using System.IO;
using System.Threading;
namespace FileHashCalculator
{
public partial class MainForm : Form
{
private string[] _algoList = new string[] { "MD5", "SHA1", "SHA256", "SHA384", "SHA512" };
private FileStream _file;
private Thread _hashThread;
private bool _started;
const int BUFFER_SIZE = 4096;
public MainForm()
{
InitializeComponent();
}
private void browseButton_Click(object sender, EventArgs e)
{
using (OpenFileDialog openFile = new OpenFileDialog())
{
openFile.Filter = "All files (*.*)|*.*";
if (openFile.ShowDialog() == DialogResult.OK)
{
try
{
_file = (FileStream)openFile.OpenFile();
fileTextBox.Text = openFile.FileName;
}
catch (ArgumentNullException ex)
{
Console.WriteLine(ex.Message);
}
}
}
}
private void generateHashesButton_Click(object sender, EventArgs e)
{
hashListView.Items.Clear();
if (_file == null)
return;
if (_hashThread == null || _hashThread.IsAlive == false)
_hashThread = new Thread(new ThreadStart(HashThreadProc));
if (_started)
return;
_hashThread.Start();
}
private void MainForm_Load(object sender, EventArgs e)
{
}
private void HashThreadProc()
{
_started = true;
foreach (string hashAlgoName in _algoList)
{
// create a new hash object for the algorithm
HashAlgorithm hashAlgoObject = HashAlgorithm.Create(hashAlgoName);
// updates form with progress updates and returns hash
byte[] hash = CalculateHashWithProgress(_file, hashAlgoObject);
// just to make this look a little cleaner
string hashString = BitConverter.ToString(hash).Replace("-", "").ToLower();
// thread safe call to add it to the list.
AddHashToList(hashAlgoName, hashString);
}
_started = false;
}
private byte[] CalculateHashWithProgress(Stream input, HashAlgorithm algorithm)
{
byte[] buffer = new byte[BUFFER_SIZE];
int readCount;
long streamSize = input.Length;
long totalBytesRead = 0;
input.Position = 0; // reset position to beginning of the file.
while ((readCount = input.Read(buffer, 0, BUFFER_SIZE)) > 0)
{
algorithm.TransformBlock(buffer, 0, readCount, buffer, 0);
totalBytesRead += readCount;
UpdateProgress((int)((double)totalBytesRead * 100 / streamSize));
}
algorithm.TransformFinalBlock(buffer, 0, readCount);
UpdateProgress((int)((double)totalBytesRead * 100 / streamSize));
return algorithm.Hash;
}
private void UpdateProgress(int progress)
{
this.Invoke(new MethodInvoker(delegate
{
hashProgressBar.Value = progress;
hashPercentageLabel.Text = String.Format("{0}%", progress);
}));
}
private void AddHashToList(string algo, string hash)
{
this.Invoke(new MethodInvoker(delegate {
ListViewItem lvi = new ListViewItem(algo);
lvi.SubItems.Add(hash);
hashListView.Items.Add(lvi);
}));
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace FileHashCalculator
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm());
}
}
}

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@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("FileHashCalculator")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Xeon Productions")]
[assembly: AssemblyProduct("FileHashCalculator")]
[assembly: AssemblyCopyright("Copyright © Xeon Productions 2012")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("c0999fe5-3a2f-4fa4-b935-d7d4be896245")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.269
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace FileHashCalculator.Properties
{
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources
{
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources()
{
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager
{
get
{
if ((resourceMan == null))
{
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("FileHashCalculator.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture
{
get
{
return resourceCulture;
}
set
{
resourceCulture = value;
}
}
}
}

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@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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@ -0,0 +1,30 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.269
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace FileHashCalculator.Properties
{
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase
{
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default
{
get
{
return defaultInstance;
}
}
}
}

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@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Security.Cryptography;
using System.IO;
namespace FileHashCalculator
{
class Utilities
{
public static string Md5Hash(string fileName)
{
using (MD5 md5 = new MD5CryptoServiceProvider())
{
using (FileStream file = new FileStream(fileName, FileMode.Open))
{
byte[] retVal = md5.ComputeHash(file);
return BitConverter.ToString(retVal).Replace("-", ""); // hex string
}
}
}
}
}

21
LICENSE Normal file
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@ -0,0 +1,21 @@
MIT License
Copyright (c) 2017 Brandon Scott
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

17
README.md Normal file
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# File Hash Calculator
## Author
Brandon Scott
## About
This is a file hash calculator I made to familiarize myself with TransformBlock and TransformFinalBlock, it uses C#, WinForms, and multi-threading. It supports MD5, SHA1, SHA256, SHA384, and SHA512.
## Screenshot
![Alt text](/Screenshot.png?raw=true "Screenshot")
## License
All code in this project is licensed under the MIT license.

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Screenshot.png Normal file

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