From 2b4476f4e69b7dba988a8305100c3e112724e1f6 Mon Sep 17 00:00:00 2001 From: xeons Date: Fri, 11 Jul 2014 00:12:24 -0500 Subject: [PATCH] Removed useless header information in the readme. --- README.md | 19 +------------------ 1 file changed, 1 insertion(+), 18 deletions(-) diff --git a/README.md b/README.md index 82af6a6..d2ff802 100644 --- a/README.md +++ b/README.md @@ -1,5 +1,6 @@ Pokémon Overworld Sprite Editor =============================== +This is a Pokémon Overworld Sprite Editor for the GameBoy Advance series of games written in Visual Basic 6. Sprite Navigation ----------------- @@ -11,24 +12,6 @@ frames each sprite has, so if you go over how many frames are actually in a sprite, it will start reading from the sprite # after it. -Sprite Header #1 Info ---------------------- -Sprite #: Current sprite you are on. -Starter Bytes: First two bytes in the header, always FFFF. -Pallete #: This is just the numerical index of the Pallete. There are around 20+ sprite palletes in the game. -Unknown Data: Self-Explanitory, its in the header, and I have no idea what it does? -Sprite Data Size: The number of bytes a the sprite takes -Width and Height: Self-explanitory. -Unknown Data 2: More data I have no clue what it does. -Unknown Pointer 1, 2, 3, and 4 I have no idea what kind of data these pointers point to. I believe 2 has to do with tile arrangment. -Sprite Pointer: Points to Sprite Header #2 - -Sprite Header #2 Info ---------------------- -Sprite Pointer: Actual pointer to the sprite image data. -Data Size: another specifier of datasize -Unknown 1: As the name says! - Drawing Canvas Features -----------------------