Initial commit

This commit is contained in:
Brandon Scott 2015-06-29 20:34:25 -05:00
commit 2f58b4a76f
13 changed files with 1129 additions and 0 deletions

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.gitignore vendored Normal file
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs
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[Dd]ebug/
[Dd]ebugPublic/
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build/
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[Bb]in/
[Oo]bj/
# Visual Studio 2015 cache/options directory
.vs/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
# NUNIT
*.VisualState.xml
TestResult.xml
# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c
# DNX
project.lock.json
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*_p.c
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*.ilk
*.meta
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*.tmp_proj
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# Chutzpah Test files
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.JustCode
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_TeamCity*
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*.dotCover
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_NCrunch_*
.*crunch*.local.xml
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*.mm.*
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.sass-cache/
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# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
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# Click-Once directory
publish/
# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj
# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config
# Windows Azure Build Output
csx/
*.build.csdef
# Windows Store app package directory
AppPackages/
# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/
# Others
ClientBin/
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*.dbmdl
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Generated_Code/
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# because we have git ;-)
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ProxyServerSharp.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 2012
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ProxyServerSharp", "ProxyServerSharp\ProxyServerSharp.csproj", "{FF0A1461-B06D-4B10-9E9E-811913808C28}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{FF0A1461-B06D-4B10-9E9E-811913808C28}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{FF0A1461-B06D-4B10-9E9E-811913808C28}.Debug|Any CPU.Build.0 = Debug|Any CPU
{FF0A1461-B06D-4B10-9E9E-811913808C28}.Release|Any CPU.ActiveCfg = Release|Any CPU
{FF0A1461-B06D-4B10-9E9E-811913808C28}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
using System.Net.Sockets;
using System.Net;
namespace ProxyServerSharp
{
class ConnectionInfo
{
public Socket LocalSocket;
public Thread LocalThread;
public Socket RemoteSocket;
public Thread RemoteThread;
}
public delegate void ConnectEventHandler(object sender, IPEndPoint iep);
public delegate void ConnectionLogHandler(object sender, int code, string message);
class SOCKS4Server
{
private Socket _serverSocket;
private int _port;
private int _transferUnitSize;
private Thread _acceptThread;
private List<ConnectionInfo> _connections =
new List<ConnectionInfo>();
public event ConnectEventHandler LocalConnect;
public event ConnectEventHandler RemoteConnect;
public SOCKS4Server(int port, int transferUnitSize)
{
_port = port;
_transferUnitSize = transferUnitSize;
}
public void Start()
{
SetupServerSocket();
_acceptThread = new Thread(AcceptConnections);
_acceptThread.IsBackground = true;
_acceptThread.Start();
}
private void SetupServerSocket()
{
IPEndPoint myEndpoint = new IPEndPoint(IPAddress.Loopback,
_port);
// Create the socket, bind it, and start listening
_serverSocket = new Socket(myEndpoint.Address.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
_serverSocket.Bind(myEndpoint);
_serverSocket.Listen((int)SocketOptionName.MaxConnections);
}
private void AcceptConnections()
{
while (true)
{
// Accept a connection
ConnectionInfo connection = new ConnectionInfo();
Socket socket = _serverSocket.Accept();
connection.LocalSocket = socket;
connection.RemoteSocket = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp);
// Create the thread for the receives.
connection.LocalThread = new Thread(ProcessLocalConnection);
connection.LocalThread.IsBackground = true;
connection.LocalThread.Start(connection);
if (LocalConnect != null)
LocalConnect(this, (IPEndPoint)socket.RemoteEndPoint);
// Store the socket
lock (_connections) _connections.Add(connection);
}
}
private void ProcessLocalConnection(object state)
{
ConnectionInfo connection = (ConnectionInfo)state;
int bytesRead = 0;
byte[] buffer = new byte[_transferUnitSize];
try
{
// we are setting up the socks!
bytesRead = connection.LocalSocket.Receive(buffer);
Console.WriteLine("ProcessLocalConnection::Receive bytesRead={0}", bytesRead);
for (int i = 0; i < bytesRead; i++)
Console.Write("{0:X2} ", buffer[i]);
Console.Write("\n");
if (bytesRead > 0)
{
if (buffer[0] == 0x04 && buffer[1] == 0x01)
{
int remotePort = buffer[2] << 8 | buffer[3];
byte[] ipAddressBuffer = new byte[4];
Buffer.BlockCopy(buffer, 4, ipAddressBuffer, 0, 4);
IPEndPoint remoteEndPoint = new IPEndPoint(new IPAddress(ipAddressBuffer), remotePort);
connection.RemoteSocket.Connect(remoteEndPoint);
if (connection.RemoteSocket.Connected)
{
Console.WriteLine("Connected to remote!");
if (RemoteConnect != null)
RemoteConnect(this, remoteEndPoint);
byte[] socksResponse = new byte[] {
0x00, 0x5a,
buffer[2], buffer[3], // port
buffer[4], buffer[5], buffer[6], buffer[7] // IP
};
connection.LocalSocket.Send(socksResponse);
// Create the thread for the receives.
connection.RemoteThread = new Thread(ProcessRemoteConnection);
connection.RemoteThread.IsBackground = true;
connection.RemoteThread.Start(connection);
}
else
{
Console.WriteLine("Connection failed.");
byte[] socksResponse = new byte[] {
0x04,
0x5b,
buffer[2], buffer[3], // port
buffer[4], buffer[5], buffer[6], buffer[7] // IP
};
connection.LocalSocket.Send(socksResponse);
return;
}
}
}
else if (bytesRead == 0) return;
// start receiving actual data
while (true)
{
bytesRead = connection.LocalSocket.Receive(buffer);
if (bytesRead == 0) {
Console.WriteLine("Local connection closed!");
break;
} else {
connection.RemoteSocket.Send(buffer, bytesRead, SocketFlags.None);
}
}
}
catch (Exception exc)
{
Console.WriteLine("Exception: " + exc);
}
finally
{
Console.WriteLine("ProcessLocalConnection Cleaning up...");
connection.LocalSocket.Close();
connection.RemoteSocket.Close();
lock (_connections) _connections.Remove(connection);
}
}
private void ProcessRemoteConnection(object state)
{
ConnectionInfo connection = (ConnectionInfo)state;
int bytesRead = 0;
byte[] buffer = new byte[_transferUnitSize];
try
{
// start receiving actual data
while (true)
{
bytesRead = connection.RemoteSocket.Receive(buffer);
if (bytesRead == 0) {
Console.WriteLine("Remote connection closed!");
break;
} else {
connection.LocalSocket.Send(buffer, bytesRead, SocketFlags.None);
}
}
}
catch (SocketException exc)
{
Console.WriteLine("Socket exception: " + exc.SocketErrorCode);
}
catch (Exception exc)
{
Console.WriteLine("Exception: " + exc);
}
finally
{
Console.WriteLine("ProcessRemoteConnection Cleaning up...");
connection.LocalSocket.Close();
connection.RemoteSocket.Close();
lock (_connections)
_connections.Remove(connection);
}
}
}
}

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ProxyServerSharp/MainForm.Designer.cs generated Normal file
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namespace ProxyServerSharp
{
partial class MainForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.startProxyButton = new System.Windows.Forms.Button();
this.statusCaptionLabel = new System.Windows.Forms.Label();
this.statusLabel = new System.Windows.Forms.Label();
this.debugTextBox = new System.Windows.Forms.TextBox();
this.transferUnitSizeLabel = new System.Windows.Forms.Label();
this.transferUnitSizeComboBox = new System.Windows.Forms.ComboBox();
this.portLabel = new System.Windows.Forms.Label();
this.portTextBox = new System.Windows.Forms.TextBox();
this.SuspendLayout();
//
// startProxyButton
//
this.startProxyButton.Location = new System.Drawing.Point(448, 168);
this.startProxyButton.Name = "startProxyButton";
this.startProxyButton.Size = new System.Drawing.Size(64, 24);
this.startProxyButton.TabIndex = 0;
this.startProxyButton.Text = "Start";
this.startProxyButton.UseVisualStyleBackColor = true;
this.startProxyButton.Click += new System.EventHandler(this.startProxyButton_Click);
//
// statusCaptionLabel
//
this.statusCaptionLabel.AutoSize = true;
this.statusCaptionLabel.Location = new System.Drawing.Point(8, 8);
this.statusCaptionLabel.Name = "statusCaptionLabel";
this.statusCaptionLabel.Size = new System.Drawing.Size(40, 13);
this.statusCaptionLabel.TabIndex = 1;
this.statusCaptionLabel.Text = "Status:";
//
// statusLabel
//
this.statusLabel.AutoSize = true;
this.statusLabel.Location = new System.Drawing.Point(56, 8);
this.statusLabel.Name = "statusLabel";
this.statusLabel.Size = new System.Drawing.Size(33, 13);
this.statusLabel.TabIndex = 2;
this.statusLabel.Text = "Idle...";
//
// debugTextBox
//
this.debugTextBox.Location = new System.Drawing.Point(8, 32);
this.debugTextBox.Multiline = true;
this.debugTextBox.Name = "debugTextBox";
this.debugTextBox.ScrollBars = System.Windows.Forms.ScrollBars.Vertical;
this.debugTextBox.Size = new System.Drawing.Size(504, 128);
this.debugTextBox.TabIndex = 3;
//
// transferUnitSizeLabel
//
this.transferUnitSizeLabel.AutoSize = true;
this.transferUnitSizeLabel.Location = new System.Drawing.Point(8, 172);
this.transferUnitSizeLabel.Name = "transferUnitSizeLabel";
this.transferUnitSizeLabel.Size = new System.Drawing.Size(128, 13);
this.transferUnitSizeLabel.TabIndex = 4;
this.transferUnitSizeLabel.Text = "Transfer Unit Size (bytes):";
//
// transferUnitSizeComboBox
//
this.transferUnitSizeComboBox.FormattingEnabled = true;
this.transferUnitSizeComboBox.Location = new System.Drawing.Point(144, 168);
this.transferUnitSizeComboBox.Name = "transferUnitSizeComboBox";
this.transferUnitSizeComboBox.Size = new System.Drawing.Size(120, 21);
this.transferUnitSizeComboBox.TabIndex = 5;
//
// portLabel
//
this.portLabel.AutoSize = true;
this.portLabel.Location = new System.Drawing.Point(8, 196);
this.portLabel.Name = "portLabel";
this.portLabel.Size = new System.Drawing.Size(29, 13);
this.portLabel.TabIndex = 6;
this.portLabel.Text = "Port:";
//
// portTextBox
//
this.portTextBox.Location = new System.Drawing.Point(144, 192);
this.portTextBox.Name = "portTextBox";
this.portTextBox.Size = new System.Drawing.Size(72, 20);
this.portTextBox.TabIndex = 7;
this.portTextBox.Text = "1080";
this.portTextBox.TextAlign = System.Windows.Forms.HorizontalAlignment.Center;
//
// MainForm
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(537, 222);
this.Controls.Add(this.portTextBox);
this.Controls.Add(this.portLabel);
this.Controls.Add(this.transferUnitSizeComboBox);
this.Controls.Add(this.transferUnitSizeLabel);
this.Controls.Add(this.debugTextBox);
this.Controls.Add(this.statusLabel);
this.Controls.Add(this.statusCaptionLabel);
this.Controls.Add(this.startProxyButton);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.Name = "MainForm";
this.Text = "SOCKS4 Server ";
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Button startProxyButton;
private System.Windows.Forms.Label statusCaptionLabel;
private System.Windows.Forms.Label statusLabel;
private System.Windows.Forms.TextBox debugTextBox;
private System.Windows.Forms.Label transferUnitSizeLabel;
private System.Windows.Forms.ComboBox transferUnitSizeComboBox;
private System.Windows.Forms.Label portLabel;
private System.Windows.Forms.TextBox portTextBox;
}
}

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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
namespace ProxyServerSharp
{
public partial class MainForm : Form
{
SOCKS4Server server;
public MainForm()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
for (int i = 8; i < 16; i++)
transferUnitSizeComboBox.Items.Add(Math.Pow(2, i).ToString());
transferUnitSizeComboBox.SelectedIndex = 4;
}
void server_RemoteConnect(object sender, System.Net.IPEndPoint iep)
{
if (this.InvokeRequired)
{
this.BeginInvoke(new MethodInvoker(delegate()
{
debugTextBox.AppendText("Connecting to " + iep.ToString() + "\r\n");
}));
}
}
void server_LocalConnect(object sender, System.Net.IPEndPoint iep)
{
if (this.InvokeRequired)
{
this.BeginInvoke(new MethodInvoker(delegate()
{
debugTextBox.AppendText("Connection from " + iep.ToString() + "\r\n");
}));
}
}
private void startProxyButton_Click(object sender, EventArgs e)
{
if (startProxyButton.Text == "Start")
{
server = new SOCKS4Server(int.Parse(portTextBox.Text),
int.Parse((string)transferUnitSizeComboBox.SelectedItem));
server.LocalConnect += new ConnectEventHandler(server_LocalConnect);
server.RemoteConnect += new ConnectEventHandler(server_RemoteConnect);
server.Start();
statusLabel.Text = "Started";
startProxyButton.Text = "Stop";
}
else
{
//
}
}
}
}

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<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" use="required" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
<xsd:attribute ref="xml:space" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

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using System;
using System.Collections.Generic;
using System.Windows.Forms;
namespace ProxyServerSharp
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new MainForm());
}
}
}

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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("ProxyServerSharp")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("Xeon Productions")]
[assembly: AssemblyProduct("ProxyServerSharp")]
[assembly: AssemblyCopyright("Copyright © Xeon Productions 2009")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("8f2dada6-aea7-43c3-a967-b1ef475072e2")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34209
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProxyServerSharp.Properties {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Resources {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Resources() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("ProxyServerSharp.Properties.Resources", typeof(Resources).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
}
}

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@ -0,0 +1,117 @@
<?xml version="1.0" encoding="utf-8"?>
<root>
<!--
Microsoft ResX Schema
Version 2.0
The primary goals of this format is to allow a simple XML format
that is mostly human readable. The generation and parsing of the
various data types are done through the TypeConverter classes
associated with the data types.
Example:
... ado.net/XML headers & schema ...
<resheader name="resmimetype">text/microsoft-resx</resheader>
<resheader name="version">2.0</resheader>
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
<value>[base64 mime encoded serialized .NET Framework object]</value>
</data>
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
<comment>This is a comment</comment>
</data>
There are any number of "resheader" rows that contain simple
name/value pairs.
Each data row contains a name, and value. The row also contains a
type or mimetype. Type corresponds to a .NET class that support
text/value conversion through the TypeConverter architecture.
Classes that don't support this are serialized and stored with the
mimetype set.
The mimetype is used for serialized objects, and tells the
ResXResourceReader how to depersist the object. This is currently not
extensible. For a given mimetype the value must be set accordingly:
Note - application/x-microsoft.net.object.binary.base64 is the format
that the ResXResourceWriter will generate, however the reader can
read any of the formats listed below.
mimetype: application/x-microsoft.net.object.binary.base64
value : The object must be serialized with
: System.Serialization.Formatters.Binary.BinaryFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.soap.base64
value : The object must be serialized with
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
: and then encoded with base64 encoding.
mimetype: application/x-microsoft.net.object.bytearray.base64
value : The object must be serialized into a byte array
: using a System.ComponentModel.TypeConverter
: and then encoded with base64 encoding.
-->
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
<xsd:element name="root" msdata:IsDataSet="true">
<xsd:complexType>
<xsd:choice maxOccurs="unbounded">
<xsd:element name="metadata">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" />
<xsd:attribute name="type" type="xsd:string" />
<xsd:attribute name="mimetype" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="assembly">
<xsd:complexType>
<xsd:attribute name="alias" type="xsd:string" />
<xsd:attribute name="name" type="xsd:string" />
</xsd:complexType>
</xsd:element>
<xsd:element name="data">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" />
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
</xsd:complexType>
</xsd:element>
<xsd:element name="resheader">
<xsd:complexType>
<xsd:sequence>
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
</xsd:sequence>
<xsd:attribute name="name" type="xsd:string" use="required" />
</xsd:complexType>
</xsd:element>
</xsd:choice>
</xsd:complexType>
</xsd:element>
</xsd:schema>
<resheader name="resmimetype">
<value>text/microsoft-resx</value>
</resheader>
<resheader name="version">
<value>2.0</value>
</resheader>
<resheader name="reader">
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<resheader name="writer">
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
</root>

View File

@ -0,0 +1,26 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.34209
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ProxyServerSharp.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "11.0.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
public static Settings Default {
get {
return defaultInstance;
}
}
}
}

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@ -0,0 +1,7 @@
<?xml version='1.0' encoding='utf-8'?>
<SettingsFile xmlns="http://schemas.microsoft.com/VisualStudio/2004/01/settings" CurrentProfile="(Default)">
<Profiles>
<Profile Name="(Default)" />
</Profiles>
<Settings />
</SettingsFile>

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@ -0,0 +1,87 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{FF0A1461-B06D-4B10-9E9E-811913808C28}</ProjectGuid>
<OutputType>WinExe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>ProxyServerSharp</RootNamespace>
<AssemblyName>ProxyServerSharp</AssemblyName>
<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<FileUpgradeFlags>
</FileUpgradeFlags>
<UpgradeBackupLocation>
</UpgradeBackupLocation>
<OldToolsVersion>3.5</OldToolsVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Deployment" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="MainForm.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="MainForm.Designer.cs">
<DependentUpon>MainForm.cs</DependentUpon>
</Compile>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<EmbeddedResource Include="MainForm.resx">
<DependentUpon>MainForm.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Resources.resx</DependentUpon>
<DesignTime>True</DesignTime>
</Compile>
<None Include="Properties\Settings.settings">
<Generator>SettingsSingleFileGenerator</Generator>
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
</None>
<Compile Include="Properties\Settings.Designer.cs">
<AutoGen>True</AutoGen>
<DependentUpon>Settings.settings</DependentUpon>
<DesignTimeSharedInput>True</DesignTimeSharedInput>
</Compile>
<Compile Include="Core\SOCKS4Server.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>