redmap/About.dfm

170 lines
5.5 KiB
Plaintext

object AboutDialog: TAboutDialog
Left = 0
Top = 0
BorderIcons = [biSystemMenu, biMinimize]
BorderStyle = bsSingle
Caption = 'About'
ClientHeight = 255
ClientWidth = 417
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Tahoma'
Font.Style = []
OldCreateOrder = False
PixelsPerInch = 96
TextHeight = 13
object Shape1: TShape
Left = 64
Top = 0
Width = 353
Height = 216
Pen.Color = clWhite
end
object Bevel1: TBevel
Left = 0
Top = 216
Width = 417
Height = 2
end
object Shape2: TShape
Left = 0
Top = 0
Width = 65
Height = 217
Brush.Color = clRed
Pen.Color = clSkyBlue
Pen.Style = psClear
Pen.Width = 0
end
object AppNameLabel: TLabel
Left = 72
Top = 8
Width = 46
Height = 13
Caption = 'RedMap'
Color = clWhite
Font.Charset = ANSI_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Tahoma'
Font.Style = [fsBold]
ParentColor = False
ParentFont = False
Transparent = False
end
object Label1: TLabel
Left = 72
Top = 192
Width = 271
Height = 13
Caption = 'Joint effort by Xeon, Koolboyman, and BlueSonic'
Color = clWhite
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'Tahoma'
Font.Style = [fsBold]
ParentColor = False
ParentFont = False
end
object VersionLabel: TLabel
Left = 72
Top = 24
Width = 79
Height = 13
Caption = 'Version 2.0 Beta'
Color = clWhite
ParentColor = False
end
object Image1: TImage
Left = 16
Top = 16
Width = 32
Height = 32
Picture.Data = {
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end
object Button1: TButton
Left = 336
Top = 224
Width = 75
Height = 23
Cancel = True
Caption = 'OK'
Default = True
ModalResult = 1
TabOrder = 0
end
object Memo1: TMemo
Left = 72
Top = 48
Width = 337
Height = 137
BorderStyle = bsNone
Lines.Strings = (
'Special thanks to BlueSonic (aka Jigglypuff) for letting me use '
'some of GoldMap to forge this frankenstein of a program. And '
'for putting up with all my questions regarding Delphi.'
''
'Koolboyman for the immense amount of data and information you '
'provided me. '
''
'Tauwasser for showing me how the warp-to points, connection '
'data, and ram addresses where calculated. '
''
'And also, tons of respect to the author of ZeroMap, you where '
'my inspiration for how to go about displaying the connected '
'maps.'
''
'This program is not endorsed or supported by Nintendo, and the '
'author is not affiliated with any other corporate entity.'
''
'This program is Freeware and provided "as is". The author '
'cannot be held liable for damages any kind arising from it'#39's use' +
' or '
'presence.'
''
'Pok'#233'mon is copyright of '#169'1995-2005 '
'Nintendo/Creatures Inc./GAME FREAK Inc.')
ReadOnly = True
ScrollBars = ssVertical
TabOrder = 1
end
end