Brandon Scott 2b4476f4e6 | ||
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OverworldEditor.vbp | ||
OverworldEditor.vbw | ||
README.md | ||
Sprites.ini | ||
clsCommonDialog.cls | ||
frmAbout.frm | ||
frmAbout.frx | ||
frmOverworldEditor.frm | ||
frmOverworldEditor.frx | ||
modGraphicEditing.bas |
README.md
Pokémon Overworld Sprite Editor
This is a Pokémon Overworld Sprite Editor for the GameBoy Advance series of games written in Visual Basic 6.
Sprite Navigation
This is where you can pick the index of the sprite to edit, there are over 200 sprites on all the games.
Right now there is no way of determining how many frames each sprite has, so if you go over how many frames are actually in a sprite, it will start reading from the sprite # after it.
Drawing Canvas Features
- You can drag the current color, its like paintbrush.
- Right click on a pixel and it will make that the selected color.
- Displays the color your mouse is over, and the currently selected color.
Games Supported
- Pokemon Ruby/Sapphire/Emerald (English Versions)
- Pokemon FireRed/LeafGreen (English and Japanese Versions)
Features Coming Soon
- Import/Export Bitmaps
- Undo/Redo
- German and More japanese ROM support.
- Repointing and Pallete Editing