Loading README.md +1 −18 Changes for README.md: 1 added line, 18 removed lines. Original line number Diff line number Diff line Pokémon Overworld Sprite Editor =============================== This is a Pokémon Overworld Sprite Editor for the GameBoy Advance series of games written in Visual Basic 6. Sprite Navigation ----------------- Loading @@ -11,24 +12,6 @@ frames each sprite has, so if you go over how many frames are actually in a sprite, it will start reading from the sprite # after it. Sprite Header #1 Info --------------------- Sprite #: Current sprite you are on. Starter Bytes: First two bytes in the header, always FFFF. Pallete #: This is just the numerical index of the Pallete. There are around 20+ sprite palletes in the game. Unknown Data: Self-Explanitory, its in the header, and I have no idea what it does? Sprite Data Size: The number of bytes a the sprite takes Width and Height: Self-explanitory. Unknown Data 2: More data I have no clue what it does. Unknown Pointer 1, 2, 3, and 4 I have no idea what kind of data these pointers point to. I believe 2 has to do with tile arrangment. Sprite Pointer: Points to Sprite Header #2 Sprite Header #2 Info --------------------- Sprite Pointer: Actual pointer to the sprite image data. Data Size: another specifier of datasize Unknown 1: As the name says! Drawing Canvas Features ----------------------- Loading Loading
README.md +1 −18 Changes for README.md: 1 added line, 18 removed lines. Original line number Diff line number Diff line Pokémon Overworld Sprite Editor =============================== This is a Pokémon Overworld Sprite Editor for the GameBoy Advance series of games written in Visual Basic 6. Sprite Navigation ----------------- Loading @@ -11,24 +12,6 @@ frames each sprite has, so if you go over how many frames are actually in a sprite, it will start reading from the sprite # after it. Sprite Header #1 Info --------------------- Sprite #: Current sprite you are on. Starter Bytes: First two bytes in the header, always FFFF. Pallete #: This is just the numerical index of the Pallete. There are around 20+ sprite palletes in the game. Unknown Data: Self-Explanitory, its in the header, and I have no idea what it does? Sprite Data Size: The number of bytes a the sprite takes Width and Height: Self-explanitory. Unknown Data 2: More data I have no clue what it does. Unknown Pointer 1, 2, 3, and 4 I have no idea what kind of data these pointers point to. I believe 2 has to do with tile arrangment. Sprite Pointer: Points to Sprite Header #2 Sprite Header #2 Info --------------------- Sprite Pointer: Actual pointer to the sprite image data. Data Size: another specifier of datasize Unknown 1: As the name says! Drawing Canvas Features ----------------------- Loading