Removed useless header information in the readme.

This commit is contained in:
Brandon Scott 2014-07-11 00:12:24 -05:00
parent a8856756f6
commit 2b4476f4e6
1 changed files with 1 additions and 18 deletions

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@ -1,5 +1,6 @@
Pokémon Overworld Sprite Editor Pokémon Overworld Sprite Editor
=============================== ===============================
This is a Pokémon Overworld Sprite Editor for the GameBoy Advance series of games written in Visual Basic 6.
Sprite Navigation Sprite Navigation
----------------- -----------------
@ -11,24 +12,6 @@ frames each sprite has, so if you go over how many
frames are actually in a sprite, it will start reading frames are actually in a sprite, it will start reading
from the sprite # after it. from the sprite # after it.
Sprite Header #1 Info
---------------------
Sprite #: Current sprite you are on.
Starter Bytes: First two bytes in the header, always FFFF.
Pallete #: This is just the numerical index of the Pallete. There are around 20+ sprite palletes in the game.
Unknown Data: Self-Explanitory, its in the header, and I have no idea what it does?
Sprite Data Size: The number of bytes a the sprite takes
Width and Height: Self-explanitory.
Unknown Data 2: More data I have no clue what it does.
Unknown Pointer 1, 2, 3, and 4 I have no idea what kind of data these pointers point to. I believe 2 has to do with tile arrangment.
Sprite Pointer: Points to Sprite Header #2
Sprite Header #2 Info
---------------------
Sprite Pointer: Actual pointer to the sprite image data.
Data Size: another specifier of datasize
Unknown 1: As the name says!
Drawing Canvas Features Drawing Canvas Features
----------------------- -----------------------