Removed useless header information in the readme.
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README.md
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README.md
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@ -1,5 +1,6 @@
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Pokémon Overworld Sprite Editor
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Pokémon Overworld Sprite Editor
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===============================
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===============================
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This is a Pokémon Overworld Sprite Editor for the GameBoy Advance series of games written in Visual Basic 6.
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Sprite Navigation
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Sprite Navigation
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-----------------
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-----------------
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@ -11,24 +12,6 @@ frames each sprite has, so if you go over how many
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frames are actually in a sprite, it will start reading
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frames are actually in a sprite, it will start reading
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from the sprite # after it.
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from the sprite # after it.
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Sprite Header #1 Info
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---------------------
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Sprite #: Current sprite you are on.
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Starter Bytes: First two bytes in the header, always FFFF.
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Pallete #: This is just the numerical index of the Pallete. There are around 20+ sprite palletes in the game.
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Unknown Data: Self-Explanitory, its in the header, and I have no idea what it does?
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Sprite Data Size: The number of bytes a the sprite takes
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Width and Height: Self-explanitory.
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Unknown Data 2: More data I have no clue what it does.
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Unknown Pointer 1, 2, 3, and 4 I have no idea what kind of data these pointers point to. I believe 2 has to do with tile arrangment.
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Sprite Pointer: Points to Sprite Header #2
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Sprite Header #2 Info
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---------------------
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Sprite Pointer: Actual pointer to the sprite image data.
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Data Size: another specifier of datasize
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Unknown 1: As the name says!
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Drawing Canvas Features
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Drawing Canvas Features
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-----------------------
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-----------------------
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