51 lines
1.8 KiB
Markdown
51 lines
1.8 KiB
Markdown
Pokémon Overworld Sprite Editor
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Sprite Navigation
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This is where you can pick the index of the sprite
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to edit, there are over 200 sprites on all the games.
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Right now there is no way of determining how many
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frames each sprite has, so if you go over how many
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frames are actually in a sprite, it will start reading
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from the sprite # after it.
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Sprite Header #1 Info
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Sprite #: Current sprite you are on.
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Starter Bytes: First two bytes in the header, always FFFF.
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Pallete #: This is just the numerical index of the Pallete. There are around 20+ sprite palletes in the game.
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Unknown Data: Self-Explanitory, its in the header, and I have no idea what it does?
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Sprite Data Size: The number of bytes a the sprite takes
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Width and Height: Self-explanitory.
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Unknown Data 2: More data I have no clue what it does.
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Unknown Pointer 1, 2, 3, and 4 I have no idea what kind of data these pointers point to. I believe 2 has to do with tile arrangment.
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Sprite Pointer: Points to Sprite Header #2
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Sprite Header #2 Info
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Sprite Pointer: Actual pointer to the sprite image data.
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Data Size: another specifier of datasize
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Unknown 1: As the name says!
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Drawing Canvas Features
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-----------------------
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- You can drag the current color, its like paintbrush.
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- Right click on a pixel and it will make that the selected
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color.
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- Displays the color your mouse is over, and the currently
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selected color.
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Games Supported
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===============
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- Pokemon Ruby/Sapphire/Emerald (English Versions)
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- Pokemon FireRed/LeafGreen (English and Japanese Versions)
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Features Coming Soon
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====================
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- Import/Export Bitmaps
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- Undo/Redo
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- German and More japanese ROM support.
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- Repointing and Pallete Editing |